"We let that be what it was supposed to be. He explained that Gearbox refused to "soften" some of the game's more "caustic" aesthetic because it wanted to remain true to the vision of original developer 3D Realms. Martel said Gearbox wasn't "quite sure where some of the anger came from" and accused critics of using review to "soapbox". I think the same kind of thing happened with Duke." But the current gamer, would they have the same love for that? It'd be interesting. "I think we all have a nostalgia and love for that particular brand. "Would Half-Life today be reviewed as highly as it is, you know, even today? As a new IP coming out with the same sort of mechanics Half-Life had," he said. The developer said the game "was what it was meant to be, which is a more old-school style game in what is today's technology". It could never be everything for everybody, right?" Martel asked Eurogamer in an interview which has gone unpublished since August. This is a game that was around for 15 years and it went through a number of engine cycles. "Name another game that's in a similar situation. Gearbox co-founder Brian Martel has suggested reviewers failed to account for Duke Nukem Forever's context when handing out low scores.
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